//#########################################################################
//                              WackiEngie
//           Copyright (c) 2014 Marc Wacker. All rights reserved.
//#########################################################################

#pragma once

#include "WeCorePrerequisites.h"

// we're using glfw at the moment, so we have the same code for win32, linux and mac
// however if we want to provide platform specific code we can do it like this
#if WE_PLATFORM == WE_PLATFORM_WIN32
#	include "GLFW/WeGLFWPlatform.h"
#elif WE_PLATFORM == WE_PLATFORM_LINUX
#	include "GLFW/WeGLFWPlatform.h"
#elif WE_PLATFORM == WE_PLATFORM_APPLE
#	include "GLFW/WeGLFWPlatform.h"
#endif